3DS Max and Maya are both 3D computer graphics programs for making 3D animations, models, and images, used by video game developers, TV commercial studios, and architectural visualization studios to create video games, animated film, TV series, and visual effects. They are both currently owned and developed by the same company, Autodesk, Inc. If you’re interested in becoming a professional animator, you will most likely work with at least one of these programs, as they are the most commonly used in the film and video game industries. Much like driving two different models of cars from the same brand, both of them will get you to your final destination, but the way you get there will be the only thing that’s different.
Different industries seem to have their own preferences for 3DS Max or Maya. Within the film industry, most artists prefer to use Maya because of the advanced animation and effects tools. However, 3DS Max is most often used for architects and engineers because of its ability to interact with AutoCad and other Autodesk design tools. Interestingly enough, it has been discovered that both programs are used equally within the gaming industry, although game developers have strong opinions favoring one or the other. Here is a beginner’s Maya tutorial for gamesand an introductory course to high poly game modeling in 3DS Max..
Here is where you’ll find objective differences between the two programs. Since 3D artists and animators work with a wide variety of tools and programs, they have to be compatible with either Maya or 3DS Max. The way in which these applications work together is extremely important. 3DS Max is compatible with motion capture software that assists in video game development. Maya is compatible with various effects plug-ins that assist in creating realistic environments and advanced lightning rigs. Both Maya and 3DS Max are compatible with current video game development kits, but 3DS Max is considered to offer more options and flexibility. If you’re learning a program to work within a specific industry or company, be sure to choose the program most suitable for you in the long-run.
Different industries seem to have their own preferences for 3DS Max or Maya. Within the film industry, most artists prefer to use Maya because of the advanced animation and effects tools. However, 3DS Max is most often used for architects and engineers because of its ability to interact with AutoCad and other Autodesk design tools. Interestingly enough, it has been discovered that both programs are used equally within the gaming industry, although game developers have strong opinions favoring one or the other. Here is a beginner’s Maya tutorial for gamesand an introductory course to high poly game modeling in 3DS Max..
Here is where you’ll find objective differences between the two programs. Since 3D artists and animators work with a wide variety of tools and programs, they have to be compatible with either Maya or 3DS Max. The way in which these applications work together is extremely important. 3DS Max is compatible with motion capture software that assists in video game development. Maya is compatible with various effects plug-ins that assist in creating realistic environments and advanced lightning rigs. Both Maya and 3DS Max are compatible with current video game development kits, but 3DS Max is considered to offer more options and flexibility. If you’re learning a program to work within a specific industry or company, be sure to choose the program most suitable for you in the long-run.